AI Insights · Timothy · July 2024
Top 5 Racing Games on Android in Oceania: Q2 2024
Discover the performance of the top 5 racing games on Android in Oceania during Q2 2024, including trends in weekly downloads, revenue, and active users.
In the second quarter of 2024, the top 5 racing games on Android in Oceania showcased varied performance metrics in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared.
Race Master 3D - Car Racing from SayGames Ltd saw a notable increase in weekly downloads, peaking at approximately 10.3K in the final week of June. The game’s weekly revenue experienced fluctuations, reaching around $518 in early April and concluding the quarter at $417. Meanwhile, active users rose steadily from 31.8K to 42.4K, indicating a growing player base.
Bridge Race by Supersonic Studios LTD experienced a decline in both weekly downloads and active users throughout the quarter. Downloads started at 4.8K in early April but dropped to 2.4K by the end of June. Active users followed a similar trend, decreasing from 20.2K to 15.1K. Revenue also saw a downward trend, starting at $106 and ending at $17.
Real Car Driving: Race City 3D from Botanica Global showed a mixed performance. Weekly downloads peaked at 7K in late May before declining to zero by the end of June. Active users followed a similar pattern, rising to 14.2K in late May before falling to 7.5K. Revenue remained relatively low, peaking at $63 in early April and dropping to zero by the end of the quarter.
Pocket Champs: 3D Racing Games by Madbox maintained a consistent revenue stream throughout the quarter, with weekly earnings hovering around $8.1K in early April and ending at $7.4K in late June. Downloads fluctuated, starting at 4K and dropping to 1.6K by the end of the quarter. Active users remained relatively stable, averaging around 10K, with a slight dip to 8.2K in the final week of June.
Car Race 3D: Car Racing from Zego Studio experienced moderate growth in weekly revenue, peaking at $125 in early June and ending at $93 by the end of the month. Downloads remained steady, averaging around 3K throughout the quarter. Active users saw a slight increase from 5.4K in early April to 8.1K by the end of June.
This data, provided by Sensor Tower, offers a comprehensive look at the performance of these top racing games. For more insights and detailed analytics, visit Sensor Tower.